

- #3D COAT SMART MATERIALS HOW TO#
- #3D COAT SMART MATERIALS SKIN#
- #3D COAT SMART MATERIALS PATCH#
- #3D COAT SMART MATERIALS FULL#
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In the end I decided to sculpt all the clothing except the skirt. Experimenting in Marvelous Designer to create clothing. I started by creating a simple dress in Marvelous Designer, which allows me to create realistic creases in the clothing.
#3D COAT SMART MATERIALS HOW TO#
The girl from the comic has very dynamic and wrinkled clothing, so it took me some experimentation to figure out how to approach this problem. Using makkon_haircurves_03 to create the hair strands, and modeling the eyelashes in Maya. I advise anyone who is new to sculpting, if there’s any task that seems easier in your preferred modeling software, it’s probably worth it.

For the eyelashes and other pieces of special geometry, I modeled it in Maya and put it in ZBrush. For the hair I used a haircurves brush, edited by Chris Whitaker, called makkon_haircurves_03. While sculpting the face, it was very helpful to have some extra features in place, such as eyebrows, eyelashes and hair. Dynameshing and smoothing the block-out to create a simple mannequin.

Additionally, I didn't need to sculpt very detailed, because the sculpt would only be used for a diffuse bake which I could paint over. Adding muscular detail wasn’t a priority because it was not yet determined where the clothing pieces would cover up the body. I continued by Dynameshing the block-out and refining the basic shapes of the body. Creating quick blobs in the shape of a human allowed me to establish the anatomy and style pretty quickly. I started the character by creating a block-out in ZBrush. The reference board for Jake Wyatt’s character from Necropolis. Those kinds of emotions aren’t easy to translate into a 3D model, but I took it as a challenge. The girl is a ferocious character filled with rage, which she eventually demonstrates by slaughtering a bunch of bad guys. The biggest thing I wanted to nail in this project was the emotion. I’m a big fan of Jake Wyatt and his Necropolis comic, so I decided to create the protagonist from the comic.
#3D COAT SMART MATERIALS FULL#
My Thoughts and GoalsĪfter the 3D bust was received so well, I wanted to set the bar higher and create a full character. I ended up winning the competition and gaining tons of experience with hand-painting! The 3D character bust that started my hand-painting journey. The challenge was to create a hand-painted character bust. The journey started when I participated in a competition hosted by Yekaterina Bourykina. Experiencing this provided me with a good base to start making my own projects. At school I learned about the many sides of game art, such as: procedural modeling, 3D animation, standard asset creation and engine implementation. However, my first real game art experience started when I decided to study Visual Art at Breda University of Applied Sciences. I got so immersed in these worlds that I decided to start making my own by playing with Game Maker and learning GML.

As a child I spent the majority of my time exploring the story and worlds of Zelda, Pokémon and Rayman. Editing help is available.Games have always been a big interest for me. You can help by converting this section, if appropriate. This section is in list format but may read better as prose. Normally, this kind of polygonal topology must be painstakingly produced by hand.
#3D COAT SMART MATERIALS SKIN#
With minimal input from the user, this technology generates an accurate and functional polygonal mesh skin over any voxel sculpture, (composed primarily of quadrangles), which is the standard that is widely used in 3D production studios. It includes "auto-retopology", a proprietary skinning algorithm.
#3D COAT SMART MATERIALS PATCH#
A live connection to a chosen external 3D application can be established through the Applink pipeline, allowing for the transfer of model and texture information.ģD-Coat specializes in voxel sculpting and polygonal sculpting using dynamic patch tessellation technology and polygonal sculpting tools. Imported models can be converted into voxel objects for further refinement and for adding high resolution detail, complete UV unwrapping and mapping, as well as adding textures for displacement, bump maps, specular and diffuse color maps.
#3D COAT SMART MATERIALS SOFTWARE#
The program can also be used to modify imported 3D models from a number of commercial 3D software products by means of plugins called Applinks. 3D-Coat is a commercial digital sculpting program from Pilgway designed to create free-form organic and hard surfaced 3D models from scratch, with tools which enable users to sculpt, add polygonal topology (automatically or manually), create UV maps (automatically or manually), texture the resulting models with natural painting tools, and render static images or animated "turntable" movies.
